Although the existing player had gone without a redesign for decades, it provided insight into basic functionality users would expect.
I began with sketches to explore new forms and control layouts. Interviews with current disabled users underscored the importance of a tactile design, with provisions for motor-impaired users who might operate controls with aids such as mouth sticks.
Marker renderings and foam mockups helped me to more concretely visualize and test designs.
My final design won out because it blended an interesting shape with a number of handy features: